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Happy Halloween everybody! We are recording a week early to release a Halloween-themed episode. Hope you enjoy all the evil talk!
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Hey guys! Thanks for this fun episode delving the depths of Dwarven evil.
I became a little addicted to evil biomes, and one variation of them in particular after following the story of Slogo’s fortress: TuftedStockades http://www.bay12forums.com/smf/index.php?topic=143405.0
In short, his was a ‘start with nothing’ embark, no points spent on skills or items, in a temperate, haunted, reanimating, rocky wasteland with no trees or vegetation, with an aquifer.
I’ve enjoyed many iterations of this playthough, and find myself coming back to it over and over again, despite the slightly absurd challenge level and initial micromanagement. Arming all your first dwarves with crappy crossbows made from the bones of your wagon animals so they don’t destroy their fingers fending off the first undead ravens never gets old!
I’ve also done a fair bit of fiddling with advance world gen settings to generate more evil in shorter, smaller worlds to increase the likelihood of a suitable biome being available. I found (possibly a bug) that even when I disabled evil rain and evil cloud types at world gen, they could still occur. I also learned that it’s possible for a single biome to have multiple evil rain types. I embarked many times only to have it immediately start raining deadly, or extremely disruptive rain, or have clouds blow through with similar effects. These types of weather make this playstyle feel impossible fun!
Here’s a mini summary of my current attempt: https://imgur.com/gallery/MHfVMUK. So far, so good!
That’s really cool! Thanks for sharing. My next fort will be in an evil biome… unless maybe that fort is on the premium release… in which case I’ll probably just do savage wilderness š