Podcast: Play in new window | Download (Duration: 26:31 — 17.6MB) | Embed
- Follow Alexei Pepers on Twitter at https://twitter.com/ampepers?lang=en
- Mike Cook’s talk on procedural content generation: https://www.youtube.com/watch?v=6SGEcrRFuv4
- Gillian Smith’s work on visualizing the output of a generator: As a chapter in the wonderful book Procedural Generation in Game Design (https://www.amazon.ca/Procedural-Generation-Design-Tanya-Short/dp/1498799191) OR readable as a whitepaper (https://games.soe.ucsc.edu/sites/default/files/smith-expressiverange-fdgpcg10.pdf)
- Roguelike Celebration: https://roguelike.club/
- Alexei’s on Nethack source code: https://www.youtube.com/watch?v=5y_IAdOwaYs
Thanks for the outtro Jonathan.
Lol – yeah, we decided to go ahead and start doing that tag again. In the Bloodline Fortress we’re finally getting some artifacts of our own to describe, so we no longer need to borrow Kruggsmash’s artifacts. This latest artifact was actually a pair of lead high boots… Don’t see how that could be comfy, unless they are leather with lead armoring. In any case I just realized that your artifact description from last episode was also in lead. Neat – maybe late summer 2019 is the Season of Lead.